Ian Cheng at PS1 (closed)

posted Sep 1, 2017, 6:43 AM by Marina G Zurkow   [ updated Sep 26, 2017, 12:39 PM ]
Screen based artworks built on game engines, thinking about new relations (Marina)
featuring the artist’s complete Emissary trilogy (2015–17), a series of live simulation works created using a video game engine. Described by the artist as “a video game that plays itself,” the works are comprised of computer-generated simulations like those used in predictive technologies for complex scenarios... Populated by a cast of characters and wildlife that interact, intervene, and recombine in open-ended narratives, Cheng’s simulations evolve endlessly as self-contained ecosystems.