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Summer 2018 Reg Info

Enrollment Permissions for ITP Students:

If you would like to enroll in Summer 2018 term courses at NYU (including the summer ITP courses listed below) please (1) obtain permission from your academic adviser and then (2) email Dante ( to be cleared to register in Albert and to be enrolled in any ITP courses.

Tuition and Fee Rates (for Graduate-Level Tisch Courses) for the Summer 2018 Term: 

Tuition and fee rates for the Summer 2018 term can be found here (please be sure to scroll down to the rates for Summer 2018, which differ from those for Fall and Spring).

Please be advised there is a $244.00 Media Fee attached to all ITPG-GT Summer 2018 term courses. This is a per-class charge for all students taking ITP classes during Summer 2018 (even ITP students!).

Financial aid may be available to ITP majors taking 6.0 units or more during the Summer 2018 term. To learn more about this option and how it will affect your financial aid package for the remainder of the Academic Year, please speak to a Financial Aid Counselor at the NYU StudentLink Center:


Important Dates:

Classes Running in the First Six Weeks (6W1)
05/10/18 - Summer term payment is due
05/21/18 - First day of classes
05/24/18 - Last day of add/swap/drop in Albert with full refund and no W. Waitlists are purged today.
05/28/18 - Memorial Day (university holiday, no classes)
06/16/18 - Legislative day for Monday classes
07/01/18 - Last day of classes

Classes Running in the Second Six Weeks (6W2)
05/10/18 - Summer term payment is due
07/02/18 - First day of classes
07/04/18 - Independence Day (university holiday, no classes)
07/05/18 - Last day of add/swap/drop in Albert with full refund and no W. Waitlists are purged today.
07/28/18 - Legislative day for Wednesday classes
08/12/18 - Last day of classes

Classes Running in the Second 3-Week Session (3W2)
05/10/18 - Summer term payment is due
06/11/18 - First day of classes
06/12/18 - Last day of add/swap/drop in Albert with full refund and no W. Waitlists are purged today.
07/01/18 - Last day of classes


Class Dates:

First Six Weeks (6W1)
Creative Computing - Shawn Van Every (4.0 units)
ITPG-GT 1000 - 001 (7445)
Tuesday/Thursday 3:30PM - 6:15PM (05/22 - 06/28)

Second Six Weeks (6W2)
Video Sculpture: Virtual, Interactive and Augmented Art - Gabe Barcia-Colombo (4.0)
ITPG-GT 2193 - 001 (7448)
Monday/Wednesday 12:10PM - 3:05PM (07/02 - 08/08)

Second 3-Week Session (3W2)
Social Wearables - Kate Hartman (2.0)
ITPG-GT 2459 - 001 (7481)
Monday/Wednesday 12:10PM - 3:05PM (06/11 - 06/27)

Course Descriptions:

Creative Computing
Shawn Van Every

This course combines two powerful areas of technology that will enable you to leap from being just a user of technology to becoming a creator with it: Physical Computing and  Programming. The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard & monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output.
The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, computer vision. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class. The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students.
What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

Video Sculpture: Virtual, Interactive and Augmented Art
Gabe Barcia-Colombo

Sculpture is defined as a three-dimensional form of artistic expression concerned with space: occupying it, relating to it, and influencing the perception of it. In this class we will look at new ways of implementing video mapping, interactive time based media and virtual and augmented reality as a medium for creating engaging interactive physical sculpture. How do we create video sculptures that move, emote and react to our presence? The course will focus on taking video off the screen and into three-dimensional space in the form of site-specific and or physical installation. Through a series of weekly experiments and assignments, students will work with projection, video mapping, augmented and virtual reality and physical sensors to hack video into meaningful works of art. Class will be divided between lectures, guest speakers and critical discussion/presentation of work.

Previous knowledge of video production / editing is not required but strongly recommended.

Social Wearables
Kate Hartman

The raise of an eyebrow, shrug of of the shoulders, or tilt of the head. Our bodies are highly capable of communicating through both explicit and subtle means. But what happens when we add technology into the mix? This course will explore potential for expanding upon the expressiveness and sensitivity of the human form in the context of social interactions. Topics will include body language, nonverbal communication, gesture, biometric sensors, body-based mechanisms, and design for wearability. Inspiration will be drawn from performance art, fashion, science fiction, and nature. In-person interactions will be the focus but physical social exchanges across distance and networks will also be addressed. Upon completion of this course students will be able to produce wearable electronics projects that contribute to rather than distract from our social interactions.